Blizzard Entertainment's Diablo franchise was growing with a monstrous new slate: Diablo II: Resurrected, Diablo: Immortal, as well as the blood-chilling Diablo IV. With the success of the first three acclaimed Diablo dungeon-crawlers under their belt, artists had to innovate horror in unexpected ways for these next installments, from twisted monster ecologies to stomach-churning special effects, environments that looked real, yet hummed with ancient evil. Join the artists from each Diablo title in conversation as they discuss the crafting of the games' stunning key art, uncanny creatures, and masterfully executed effects and environments that give the universe its iconic aesthetic.
(W) Micky Neilson (A) Various
250 pages, hardcover, BLIZZARD ENTERTAINMENT